![]() Advanced features such as planar reflections and additional shaders provided may also not be supported in VR. Other configurations may not be supported. Since version 1.2 Lux Water offers basic support for VR tested in Unity 2019.4, using DX11, forward rendering, MockHDM and Oculus Rift. Lux Water supports fog as rendered by Azure, Enviro and Aura 2. DX9, LWRP, URP and HDRP are not supported. ![]() Metal is fully supported since version 1.05. Lux Water has been successfully tested on DX11 and OpenGLCore. Tessellation and projected displacement.Water projectors which allow you to add local foam as well as local normals (and displacement).Water volumes which allow you to create smooth transitions between above and below water surface rendering.If you purchase a product or a service through one of them, I will receive a small commission (at no additional cost to you). Maybe you will find a nice looking skybox for your project. Simple Gerstner waves and dynamic foam caps My personal Top 5 free Skyboxes from Unity Asset Store 2017.Real time lit screen space caustics – no projectors are harmed (caustics work best using deferred rendering).Cube map based and real time planar reflections.Physically based shading including subsurface scattering.Lux Water is a simple yet robust solution to render water surfaces, which is focused on giving you reliable results as far as refraction, reflection and lighting are concerned.
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